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The issue is that there's very several sound effects that play but very poorly, menu sound effects don't working and no background song playing. This was ever since the start of citra until now. Version i use: citra-windows-mingw-20171015-e9d1e8c More then that, the graphics performance is very bad for high specs pc (with intel core i7, Geforce GTX 1050 TI, 16GB RAM) |
Music doesn't play because Citra does not yet support AAC audio. Also, I'm pretty sure this is already known. |
@wwylele patched the Pokemon Y DSP firmware (romfs:/sound/dspaudio.cdc) with the homemenu DSP fimware. This results in Pokemon Y on the 3DS having no background music but with sound effect followed by a freeze at the same location Citra freezes. This suggests that this issue is likely due to the Pokemon Y DSP firmware behaving in a manner different to what our DSP HLE emulation currently behaves. |
Just to make it clearer
I didn't go beyond the intro sequence, so I don't know if all sound effects are played (for example, I don't know about menu sound effects as @J-Eagle mentioned). I don't know if I missed some sound effect that is not played, either. However, I did try progressing the intro scene simultaneously on 3DS and on citra, and compare their audio output. In the part I have tested, the audio behaviour of 3DS (with DSP binary replaced) and citra perfectly matches: those which are played on citra are played on 3DS, and those which are not on citra are not on 3DS. |
This is still an issue on Citra Nightly Updater #961 HEAD-f86c993 (2018-09-08)!!! Setting audio Output Engine and Audio Device to null didn't do anything, with 100% and 0% Volume!!! |
@WellBeSerious There has been some progress on this issue, but there is no eta to completion. Please wait patiently. |
Fix with DSP LLE #4490 |
DSP LLE is merged. Please continue to track this issue on while we fix DSP HLE. |
Isn't this fixed since #4508 merged? |
Thanks for anyone for helping fixing this issue, i'm so excited ^^ |
Now that it’s almost Christmas, some emulators come bearing gifts and one of these is that Pokemon X/Y are now playable at full speed on Citra! Other than that, SNES9x also received a pretty important fix and now, you can ramble to your emulated games with melonDS 0.7.2 as it brings microphone support.
A short while ago, the folks behind Citra managed to add LLE (Low Level) Audio Emulation to their emulator and while this is accurate, it slows most games down to about 5FPS even on modern hardware.
If you wanted to emulate Pokemon X/Y on your PC, then Christmas has come a bit early for you! ?
As a result, LLE Audio Emulation can’t be used by regular end-users when emulating games until it gets heavily optimised for better performance BUT it has the potential to improve HLE audio emulation (which implements audio outputting code on a per-game basis).
Now, thanks to the aforementioned use of the LLE Audio Emulation code, developers were able to understand better how games talk to the DSP and this greatly helped in implementing some missing features to the existing HLE Audio Emulation code. While doing this, it was noted that Pokemon X/Y use the AAC code for music so developer B3N30 implemented an HLE AAC decoder using FFMPEG which managed to fix the crashing issues with Pokemon X/Y and made them run at full speed!
To use the HLE AAC decoder on Windows, you need to follow some additional instructions which can be found here.
Movies are used to assist with speed-runs in SNES emulation lingo. (No, the SNES can’t do FMV video!)
If you thought that development on SNES emulators stopped a few years ago, think again because SNES9x is still being updated to this day.
The most recent update, version 1.58, brings about a couple of fixes which include:
To grab the latest version of SNES9x and make speed-running Super Mario World (and other games) easier, simply follow this link!
Recently, melonDS has been seeing a whole lot of progress and now, version 0.7.2 has been released with a pretty fun feature which is microphone support from a real microphone or from a recording.
You can now feed noise, recorded audio or your own voice to your favourite DS games with melonDS!
As a result, you can now play games like “Zelda Phantom Hourglass” which want you to use the microphone at all costs in order to do things that can be done without it.
Other than microphone support, melonDS 0.7.2 also brings about:
To get this updated version of melonDS 0.7.2 and be able to shout at your emulated games, follow this link and choose the version for the platform of your choice (Windows/Linux only).
Now that the Christmas season is almost with us, many emulator developers may get some free time on their hands so perhaps, some interesting things may come out of the upcoming to weeks ?
Pokemon X Free Download PC Game Full Working Decrypted 3DS Rom Regproton Free Direct Links Citra Emulator 3DS Pokemon X And Y Free Download For Android APK.
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However, there are two ends of storyline that players can follow, the first one is to follow the main gameplay and plot and secondly players can train their own Pokemon to challenge the criminals. Though, Pokemon X free download PC game is set in an area of France, yet players can choose their desired regproton to play the game in. You can also have a look at Legends Of Zelda Both PC And Nintendo 3DS Game. Pokemon X free download PC game being the only and first game with 3D Polygonal Graphics delivers just outstanding visual graphics. And conclusively in a nutshell, i would simply conclude the discussproton by saying that Pokemon X free download is no doubt the best game in this video game installment.
1 :: Operating System :: Windows 7/8.1/10 (Tested On 64bit versions only)
2 :: Processor: Intel Dual Core/AMD or better
3 :: Ram :: 2 GB RAM
4 :: DirectX: Version 10
5 :: Graphics:: NVIDIA GeForce 8800 GT/AMD Radeon HD
6 :: Space Storage:: 1.5 GB space
To Play The Game In PC, You Must Download Below Emulator
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When i opened Pokemon X's clothing customization session the buttons to go back and confirm the changes are not apparent. This problem is not only experienced by me alone but has been reproduced by other users. The area inside the red circle is where those buttons supposed to be, as you can see they are not there. Please help! |
Does this work without hw-rendering or without the CPU or Shader jit? |
Tested again on the latest commit 4f0f88b but shows no improvement. |
This is not related to geometry shaders by any chance? What's does the full log say with a master build? |
Nope, not related at all. |
yes it probably is. 0x2A and 0x2B are the 2 geometry shader instructions |
I have tested it with your geometry shader branch and the issue is still there and does not show the above log. Unless something else is still not implemented in your GS branch.
|
Note that my GS branch is still not fully functional. Someone should verify what the shaders / states are during the rendering of these sprites. It's also usually a good idea to manually disable depth testing / alpha testing / alpha blending etc to see if the vertex data is correct. |
It does not let you also enter into the pokemon world |
Does this still happen? |
Unfortunately, it still happens. |
This is fix with DSP LLE. #4490 |
DSP LLE is merged. Please continue to track this issue on while we fix DSP HLE. |
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